Current Team

Ken Wong headshot

Ken Wong
Creative Director

@kenwongart

Ken is best known for his work at ustwo games, as lead designer of the Apple Design Award-winning Monument Valley, and co-designer of VR experience Land's End. Ken was previously art director at Spicy Horse (Alice: Madness Returns), and has given talks about art direction and game design at GDC, GDC Europe and D.I.C.E. Europe.



Kamina Vincent headshot<

Kamina Vincent
Producer

@spamoir

Kamina is credited in over twenty titles in her role as Producer and Lead QA at Tin Man Games, including Ryan North's To Be Or Not To Be and Warhammer 40K: Legacy of Dorn. She is also heavily involved in the local game dev community, assisting in the organisation of GCAP (Game Connect Asia Pacific) since 2013. Kam is currently developing a program to mentor students of diverse backgrounds. Earlier this year, she won the Creative Inspiration Award at MCV Pacific Women in Games.



Sam Crisp headshot

Sam Crisp
Programmer

@skatebee

A graduate of Media Studies and Game Programming at RMIT University, Sam Crisp is the programmer and designer of Movement Study 1, winner of Best Visual Art at the Freeplay Independent Games Festival in 2015.



Nicole Williams headshot

Nicole Williams
Artist

@_nuwu_

Nicole has a background in graphic design and worked freelance jobs for a variety of companies, individuals and organisations as they studied game art. They are passionate about exploring wider ranges of visual aesthetics and applying them to her work in the games field. Their hobbies include sleeping, napping and aliens. Nicole is an administrator for Women & NB Studying Games, a Facebook group.



Tom Brophy headshot

Tom Brophy
Lead Programmer

@thomas_brophy

Tom has been quietly developing games for well over a decade. His previous work includes games and engines at Tantalus, Bluetongue (deBlob 1 & 2), AKQA and Millipede.



Alex Griffin headshot

Alex Griffin
Programmer

@forbiddencactus

Alex has been quietly involved in the indie game development scene since 2007. A big fan of leaving game projects unfinished, she enjoys coffee, food, going on adventures to places, watercolours, photography, and Nintendo games. Some of her recent work includes the Switch port of The Warlock of Firetop Mountain and Faraway Tea.



Josh Bradbury headshot

Josh Bradbury
Technical Artist

@joshalanb

Josh has worked as lead animator on Apple's Mac Game Of The Year 2018: The Gardens Between but hesitates to be confined into a single role - he's happy as long as he can make things look and feel real hecking good. Josh is constantly delighted by colour, movement, aesthetics, systems and plants.



Jack Wilson headshot

Jack Wilson
Producer

@t_jackwilson

Jack has a broad range of experience across Film Production, Video Editing, Games Development and Teaching, with a Bachelor in Film and Television and an Advanced Diploma in Games Design & Production. He started his involvement with the Melbourne games industry as the editor of Kickstarter videos for Tin Man Games and GX Australia and later moved into games professionally as a Quest Scripter on Eastshade. Before joining Mountains he was teaching Games Development and volunteering as a Program Coordinator for the Melbourne Games Week IGDA Scholars.

Florence Team


Programmer Sam Crisp, Lead Programmer Tony Coculuzzi,
Producer Kamina Vincent, Creative Director Ken Wong