Current Team

Sam Crisp headshot
Photo: Lexa Francis

Ken Wong
Creative Director


Ken is best known for his work at ustwo games, as lead designer of the Apple Design Award-winning Monument Valley, and co-designer of VR experience Land's End. Ken was previously art director at Spicy Horse (Alice: Madness Returns), and has given talks about art direction and game design at GDC, GDC Europe and D.I.C.E. Europe.

Sam Crisp headshot
Photo: Lexa Francis

Kamina Vincent


Kamina is credited in over twenty titles in her role as Producer and Lead QA at Tin Man Games, including Ryan North's To Be Or Not To Be and Warhammer 40K: Legacy of Dorn. She is also heavily involved in the local game dev community, assisting in the organisation of GCAP (Game Connect Asia Pacific) since 2013. Kam is currently developing a program to mentor students of diverse backgrounds. Earlier this year, she won the Creative Inspiration Award at MCV Pacific Women in Games.

Sam Crisp headshot
Photo: Lexa Francis

Sam Crisp


A graduate of Media Studies and Game Programming at RMIT University, Sam Crisp is the programmer and designer of Movement Study 1, winner of Best Visual Art at the Freeplay Independent Games Festival in 2015.

Nicole Williams headshot
Photo: Ken Wong

Nicole Williams


Nicole has a background in graphic design and worked freelance jobs for a variety of companies, individuals and organisations as they studied game art. They are passionate about exploring wider ranges of visual aesthetics and applying them to her work in the games field. Their hobbies include sleeping, napping and aliens. Nicole is an administrator for Women & NB Studying Games, a Facebook group.

Tom Brophy headshot
Photo: Ken Wong

Tom Brophy
Lead Programmer


Tom has been quietly developing games for well over a decade. His previous work includes games and engines at Tantalus, Bluetongue (deBlob 1 & 2), AKQA and Millipede.

Florence Team

Programmer Sam Crisp, Lead Programmer Tony Coculuzzi,
Producer Kamina Vincent, Creative Director Ken Wong