Ken is best known for his work at ustwo games, as lead designer of the Apple Design Award-winning Monument Valley, and co-designer of VR experience Land's End. Ken was previously art director at Spicy Horse (Alice: Madness Returns), and has given talks about art direction and game design at GDC, GDC Europe and D.I.C.E. Europe.
Kamina is credited in over twenty titles in her role as Producer and Lead QA at Tin Man Games, including Ryan North's To Be Or Not To Be and Warhammer 40K: Legacy of Dorn. She is also heavily involved in the local game dev community, assisting in the organisation of GCAP (Game Connect Asia Pacific) since 2013. Kam is currently developing a program to mentor students of diverse backgrounds. Earlier this year, she won the Creative Inspiration Award at MCV Pacific Women in Games.
Nicole has a background in graphic design and worked freelance jobs for a variety of companies, individuals and organisations as they studied game art. They are passionate about exploring wider ranges of visual aesthetics and applying them to her work in the games field. Their hobbies include sleeping, napping and aliens. Nicole is an administrator for Women & NB Studying Games, a Facebook group.
Tom has been quietly developing games for well over a decade. His previous work includes games and engines at Tantalus, Bluetongue (deBlob 1 & 2), AKQA and Millipede.
Programmer Sam Crisp, Lead Programmer Tony Coculuzzi,
Producer Kamina Vincent, Creative Director Ken Wong