Embargoed Until Tuesday, October 24 @ 9 am PT
Florence, an emotive and unique mobile narrative experience, will be launching for Apple mobile devices in 2018. Developed by Mountains and published by Annapurna Interactive, Florence is the story of the heartracing highs and heartbreaking lows of a young woman’s very first love.
At 25, Florence Yeoh feels a little stuck. Her life is an endless routine of work, sleep, and spending too much time on social media. Then one day, she meets a cello player named Krish who changes everything about how she sees the world.
Players can experience every beat of Florence and Krish’s relationship through a series of bespoke gameplay vignettes – from flirting to fighting, from helping each other grow to growing apart. Drawing inspiration from ‘slice of life’ graphic novels and webcomics, Florence is intimate, raw and personal.
“With Florence, we wanted to explore through game design what it's like to feel stuck, to fall in love, to miss someone,” said Mountains Creative Director Ken Wong, best known for his work on Monument Valley. “We were inspired by movies like 500 Days of Summer and ‘slice of life’ graphic novels to tell a story about all the different moments in a relationship, both joyful and painful. Love is such a universal experience, but something we hadn’t seen explored very much in the form of a game.”
Annapurna Interactive is a division of Annapurna Pictures, the production studio behind Zero Dark Thirty, Her and Sausage Party, dedicated to producing and publishing games. Florence is the latest addition to the Annapurna Interactive family, which currently includes What Remains of Edith Finch (launched in April) and the iPhone and iPad versions of Flower (launched in September), and upcoming titles including Ashen, Donut County, Gorogoa, Kentucky Route Zero TV Edition, Telling Lies, The Artful Escape and Wattam.
A demo of Florence will be playable this weekend at PAX Australia in the Annapurna Interactive booth (#2900) for those interested in checking it out.